Frizzoka

An action RPG for your phone

Frizzoka

Break the crystal. Free the valley.

Sixteen camps stand between you and the Crystal Master. You take them one at a time, sword in hand and a thumb on the screen.

Coming soonApp Store · Google Play

IThe valley

A valley held by crystals

Every camp has its crystal, and the crystal calls its guards. Break it and the camp is yours.

Once fifteen are free, the last one opens. Break its crystal too, and the Crystal Master rises out of the ground.

Then the next round begins, with other tribes, another season and other rules. The rounds never run out.

Four seasons

Every round has its season, and every season has a material of its own that only falls then.

A camp in the valley in summer, with its crystal and its guards

Summer Dew. At the Smith, it keeps a thing whole even when the blow does not hold.

IICombat

You steer. Nothing plays itself.

Your left thumb takes your hero through the valley, your right one strikes. You choose where to stand, whom to hit and when to get out.

  • SwordHold it down and strike whatever is nearest.
  • WhirlSpin with your blade and hit everything around you.
  • LeapJump into the middle of them and strike where you land.
  • BlastThrow a ball of fire that bursts where it falls.
Lyra spinning with her sword on the opening stage

Heavy blows show before they land, as a red circle on the ground. You have a moment to step out of it.

The Crystal Master

The last crystal is not the end

When you break the last camp's crystal, the golem rises out of the ground. Every blow it throws is shown before it lands, and at a third of its life it turns furious and hits harder. Only when it falls is the valley free.

Footage from the game, without the buttons on the screen.

IIIThe Smith

What breaks stays broken

The Smith at his anvil, in his workshop with the forge alight

At his anvil the Smith raises your sword, armour, helm and boots, from +1 all the way to +15. The first three steps are certain. From there on, a blow that does not hold breaks the thing.

The chance is on the screen before you strike. Whether to risk it is yours to decide.

A sword's chancea fine sword, with no fire
StepChance
+1
certain
+2
certain
+3
certain
+4
90%
+5
80%
+6
70%
+7
60%
+8
50%
+9
40%
+10
30%
+11
25%
+12
20%
+13
20%
+14
15%
+15
15%

can break

  • Rare, epic and legendary things are harder to raise.
  • Fire raises a blow's chance by up to 25%.
  • After a blow that failed, the next has 5% more.
  • With Summer Dew, the thing stays whole even when the blow does not hold.
  • What you bought with money never breaks.
The fight with the Bat Mother on the castle's terrace

IVThe Bat Castle

For the very best

On a rock in black water, in the farthest corner of the valley, it is always night. Three Blood Hearts keep the gates shut, the bats come out of the dark, and up on the terrace the Bat Mother is waiting.

The gate tells you your chances before you go in. Your first entry each day is free.

Blood Hearts
3Blood Hearts
iron gates
2iron gates
chest at the end
1chest at the end

Bat FangIt is found only here. The Smith asks for it from +10 up, so it sells well at the market.

The Bat Castle at night: the stone way to its gate, between torches

VThe Square

What you find, you can sell

Through the portal in the village you reach the square. Put what you do not need on a stall, at your own price, and buy what you are missing from other players.

The square: stalls with green and red awnings on the paving
  • The SmithAt his anvil, right in the square.
  • The stallsThe village merchants' and the players'. One of them can be yours.
  • The storehouseToader keeps whatever your bag cannot hold.
  • The Gate of RoundsTakes you back to any round you have been through.

VITogether

Bring your friends. Or face them.

Team up with up to two friends, each with their own hero and their own things.

The arena: sand marked with crossed swords, stone walls and torches

AdventureIn the same valley, side by side. The leader can take you to any round they have reached, and what falls belongs to whoever struck it.

ArenaFight each other, first to two rounds. For glory alone: nothing is won and nothing is lost.

How it is made

Everything can be had without money

  1. 01Money shortens the road, it does not open it. Everything in the game can be had by playing longer.
  2. 02The odds are on the screen before you try.
  3. 03No fake timers and no pressure to buy.
  4. 04Nothing in the game is ever paid out in money.
  5. 05The game is made for adults.
Lyra on the opening stage at sunset

Coming soon

Frizzoka is in its last tests and is coming to the App Store and Google Play.

App Store · Google Play

Free to play, with in-app purchases.